404Haven Branding featuring PRAGMATA

PRAGMATA Gameplay Review at 40 hours in and still hooked

May 08, 20263 min read

40 hours on PRAGMATA Initial Gameplay Review and Thoughts on Development

There’s something refreshing about jumping into a completely new sci-fi IP that actually feels different from everything else on the market right now. That’s basically how I’ve felt playing PRAGMATA over the last couple of weeks.

I’m sitting around 40 hours into the game so far, and honestly, it’s been one of the more enjoyable surprise experiences I’ve had in a while.

PRAGMATA, the new sci-fi action adventure game

For anyone who hasn’t checked it out yet, PRAGMATA is Capcom’s new sci-fi action-adventure game set on a lunar research station where things have gone very wrong. You play as Hugh alongside Diana, an android companion, navigating a hostile AI-controlled facility while trying to survive and make your way back to Earth. The game mixes third-person combat with hacking mechanics and puzzle-solving in a way that feels unique without becoming overwhelming.

The first thing that really grabbed me was the atmosphere. The moonbase setting has this cold, isolated feeling that constantly keeps you curious about what’s around the next corner. The graphics on console are honestly impressive too. Capcom absolutely cooked with the environments, lighting, and overall presentation. Some areas genuinely made me stop for a second just to look around before moving on.

Gameplay-wise, I went in expecting some brutal boss fights after hearing people talk about the challenge level. Since I’ve spent years playing Souls games and punishing action RPGs, the boss encounters in PRAGMATA didn’t feel nearly as difficult as I expected. That’s not a bad thing though. The fights still feel satisfying and cinematic without becoming frustrating.

PRAGMATA has natural storyline development and design

What I actually appreciated more was the exploration and objective design. There were multiple moments where the game didn’t just hand me the answer immediately. Some paths, mechanics, or progression points took a little thinking and exploration to figure out, which added a nice layer of complexity without making things annoying. I miss when games trusted players to slow down and actually pay attention, and PRAGMATA does that pretty well.

Another thing that surprised me was how natural the story progression feels. Hugh and Diana’s relationship develops gradually over time instead of forcing emotional moments too early. By the time you’re deeper into the campaign, you genuinely care about where these characters end up. The pacing feels earned, and that made the quieter moments hit harder for me than some of the action scenes.

Overall, PRAGMATA feels like one of those games that just wants you to settle in and experience the world instead of rushing to the credits. That’s probably why I’m already 40 hours deep and still finding myself wanting to keep pushing forward.

If you’ve been looking for a sci-fi game with solid combat, a strong atmosphere, good character development, and a little bit of mystery layered into the gameplay, I’d definitely recommend checking this one out.

And if you want to hang out while I continue the playthrough, you can catch me over on Twitch, YouTube, and TikTok under 404Haven. I’ll be streaming more PRAGMATA soon alongside FPS games, survival games, and whatever else pulls me down the rabbit hole next. See you in the next stream.

-404Haven

Back to Blog